Once a satchel charge has been stuck to an object it will automatically arm itself.
Satchels for armored floor.
The armored door is the highest tier door and is the best option for base defense.
12 gauge buckshot 95 239.
All items from the metal building tier require 23 satchel charges to be destroyed.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Armored everything is 6.
The satchel charge is a midgame raiding tool that can be used to destroy player made buildings for the purpose of entering and looting another player s base.
These items include walls foundations floors doorframes walls stairs rooves wallframes floorframes and windows.
720 charcoal to make gunpowder.
The door has a working hatch which allows you to see outside of the door and can be shot through in both directions.
Please don t use particular stats in the description as they are changed often.
80 metal fragments to make beancan grenades.
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Short about guide here i ll show satchel raid s and what is needed for them.
Doors wooden door 2 satchels.
This does not include the sheetmetal door.
56 hours 35 min 1 sec 555 560.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm the charge.
Tool quantity time fuel sulfur.
960 sulfur 1440 coal iron door 4 satchels.
1920 sulfur 2880 coal hqm door 12 satchels.
Wood foundation 3 4 sachel charges wall 3 sachel charges roof 3 sachel charges stone.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
This guide shows details of satchel raid s and what is needed for them.
480 sulfur to make gunpowder.
Use sparingly due to its expensive cost to make and upkeep therefore use it to protect your most valuable items.
Explosive melee throwing attacks guns.
The raw materials required for crafting a satchel charge from scratch are.
20 satchel charges 3 c4 6 rockets floor grill 72 explosive ammo 4 satchel charges 1 c4 2 rockets tool cupboard 9 10 explosive ammo 1 satchel charge 1 c4 1 rocket.
If the door is put on a weaker door frame the door frame will be targeted instead of the door itself.
Here will be the description of the subject.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Armored wall the armored wall is the best type of defense in any base.